"We do not see things as they are; we see them as we are."
Anaïs Nin

christian reichlin

bytewright

Gone rogue after a 25-year journey as a Software Developer, I've delved into various programming realms, witnessing a 50,000-fold increase in hardware performance. This era has brought complex tools and products, demanding adaptation to new abstractions, patterns, and management methods. Yet, through these evolutions, the essence of coding remains largely unchanged. It's only the religions that change. In the niche world of computer game programming, the hardware still commands attention.

This journey is a cycle of learning, trying, failing, and persevering. It's about embracing the realities we encounter and the stories, myths, and theories that thrive in our minds. Now, I'm stepping into another realm.

Roguelike. Procedural generation and randomization reign, where items, resources, and death test you. This is the new reality I'm crafting.